Income
Gather resources
Each lab gains production from its board.
Playable teaching prototype
Learn the resource economy, watch a guided turn, then print the cards, lab boards, breakthrough tiles, events, incidents, and quick references.
Table language
Players spend resources to push Capability, fund Alignment, launch products, and manage public Trust. The whole game turns on whether the table lets the Gap get dangerous.
Animated walkthrough
Step through a sample round to see how income becomes actions, actions move global tracks, and a high Gap creates incident pressure.
Active lab
Income
Each lab gains production from its board.
Central board tracker
Deck
Player boards
Tiles
Deck
Bag tokens
Player aid